Files
songbird/src/handler.rs
2023-11-20 00:02:57 +00:00

491 lines
15 KiB
Rust

#[cfg(feature = "driver")]
use crate::{driver::Driver, error::ConnectionResult};
use crate::{
error::{JoinError, JoinResult},
id::{ChannelId, GuildId, UserId},
info::{ConnectionInfo, ConnectionProgress},
join::*,
shards::{Shard, VoiceUpdate},
Config,
};
use flume::Sender;
use std::fmt::Debug;
use tracing::instrument;
#[cfg(feature = "driver")]
use std::ops::{Deref, DerefMut};
#[derive(Clone, Debug)]
enum Return {
// Return the connection info as it is received.
Info(Sender<ConnectionInfo>),
// Two channels: first indicates "gateway connection" was successful,
// second indicates that the driver successfully connected.
// The first is needed to cancel a timeout as the driver can/should
// have separate connection timing/retry config.
#[cfg(feature = "driver")]
Conn(Sender<()>, Sender<ConnectionResult<()>>),
}
/// The Call handler is responsible for a single voice connection, acting
/// as a clean API above the inner state and gateway message management.
///
/// If the `"driver"` feature is enabled, then a Call exposes all control methods of
/// [`Driver`] via `Deref(Mut)`.
///
/// [`Driver`]: struct@Driver
#[derive(Clone, Debug)]
pub struct Call {
#[cfg(not(feature = "driver"))]
config: Config,
connection: Option<(ConnectionProgress, Return)>,
#[cfg(feature = "driver")]
/// The internal controller of the voice connection monitor thread.
driver: Driver,
guild_id: GuildId,
/// Whether the current handler is set to deafen voice connections.
self_deaf: bool,
/// Whether the current handler is set to mute voice connections.
self_mute: bool,
user_id: UserId,
/// Will be set when a `Call` is made via the [`new`]
/// method.
///
/// When set via [`standalone`](`Call::standalone`), it will not be
/// present.
///
/// [`new`]: Call::new
/// [`standalone`]: Call::standalone
ws: Option<Shard>,
}
impl Call {
/// Creates a new Call, which will send out WebSocket messages via
/// the given shard.
#[inline]
#[instrument]
pub fn new<G, U>(guild_id: G, ws: Shard, user_id: U) -> Self
where
G: Into<GuildId> + Debug,
U: Into<UserId> + Debug,
{
Self::new_raw_cfg(guild_id.into(), Some(ws), user_id.into(), Config::default())
}
/// Creates a new Call, configuring the driver as specified.
#[inline]
#[instrument]
pub fn from_config<G, U>(guild_id: G, ws: Shard, user_id: U, config: Config) -> Self
where
G: Into<GuildId> + Debug,
U: Into<UserId> + Debug,
{
Self::new_raw_cfg(guild_id.into(), Some(ws), user_id.into(), config)
}
/// Creates a new, standalone Call which is not connected via
/// WebSocket to the Gateway.
///
/// Actions such as muting, deafening, and switching channels will not
/// function through this Call and must be done through some other
/// method, as the values will only be internally updated.
///
/// For most use cases you do not want this.
#[inline]
#[instrument]
pub fn standalone<G, U>(guild_id: G, user_id: U) -> Self
where
G: Into<GuildId> + Debug,
U: Into<UserId> + Debug,
{
Self::new_raw_cfg(guild_id.into(), None, user_id.into(), Config::default())
}
/// Creates a new standalone Call from the given configuration file.
#[inline]
#[instrument]
pub fn standalone_from_config<G, U>(guild_id: G, user_id: U, config: Config) -> Self
where
G: Into<GuildId> + Debug,
U: Into<UserId> + Debug,
{
Self::new_raw_cfg(guild_id.into(), None, user_id.into(), config)
}
fn new_raw_cfg(guild_id: GuildId, ws: Option<Shard>, user_id: UserId, config: Config) -> Self {
Call {
#[cfg(not(feature = "driver"))]
config,
connection: None,
#[cfg(feature = "driver")]
driver: Driver::new(config),
guild_id,
self_deaf: false,
self_mute: false,
user_id,
ws,
}
}
#[instrument(skip(self))]
fn do_connect(&mut self) {
match &self.connection {
Some((ConnectionProgress::Complete(c), Return::Info(tx))) => {
// It's okay if the receiver hung up.
drop(tx.send(c.clone()));
},
#[cfg(feature = "driver")]
Some((ConnectionProgress::Complete(c), Return::Conn(first_tx, driver_tx))) => {
// It's okay if the receiver hung up.
_ = first_tx.send(());
self.driver.raw_connect(c.clone(), driver_tx.clone());
},
_ => {},
}
}
/// Sets whether the current connection is to be deafened.
///
/// If there is no live voice connection, then this only acts as a settings
/// update for future connections.
///
/// **Note**: Unlike in the official client, you _can_ be deafened while
/// not being muted.
///
/// **Note**: If the `Call` was created via [`standalone`], then this
/// will _only_ update whether the connection is internally deafened.
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self))]
pub async fn deafen(&mut self, deaf: bool) -> JoinResult<()> {
self.self_deaf = deaf;
self.update().await
}
/// Returns whether the current connection is self-deafened in this server.
///
/// This is purely cosmetic.
#[instrument(skip(self))]
pub fn is_deaf(&self) -> bool {
self.self_deaf
}
async fn should_actually_join<F, G>(
&mut self,
completion_generator: F,
tx: &Sender<G>,
channel_id: ChannelId,
) -> JoinResult<bool>
where
F: FnOnce(&Self) -> G,
{
Ok(if let Some(conn) = &self.connection {
if conn.0.in_progress() {
self.leave().await?;
true
} else if conn.0.channel_id() == channel_id {
drop(tx.send(completion_generator(self)));
false
} else {
// not in progress, and/or a channel change.
true
}
} else {
true
})
}
#[cfg(feature = "driver")]
/// Connect or switch to the given voice channel by its Id.
///
/// This function acts as a future in two stages:
/// * The first `await` sends the request over the gateway.
/// * The second `await`s a the driver's connection attempt.
/// To prevent deadlock, any mutexes around this Call
/// *must* be released before this result is queried.
///
/// When using [`Songbird::join`], this pattern is correctly handled for you.
///
/// [`Songbird::join`]: crate::Songbird::join
#[instrument(skip(self))]
#[inline]
pub async fn join<C>(&mut self, channel_id: C) -> JoinResult<Join>
where
C: Into<ChannelId> + Debug,
{
self._join(channel_id.into()).await
}
#[cfg(feature = "driver")]
async fn _join(&mut self, channel_id: ChannelId) -> JoinResult<Join> {
let (tx, rx) = flume::unbounded();
let (gw_tx, gw_rx) = flume::unbounded();
let do_conn = self
.should_actually_join(|_| (), &gw_tx, channel_id)
.await?;
if do_conn {
self.connection = Some((
ConnectionProgress::new(self.guild_id, self.user_id, channel_id),
Return::Conn(gw_tx, tx),
));
let timeout = self.config().gateway_timeout;
self.update()
.await
.map(|_| Join::new(rx.into_recv_async(), gw_rx.into_recv_async(), timeout))
} else {
// Skipping the gateway connection implies that the current connection is complete
// AND the channel is a match.
//
// Send a polite request to the driver, which should only *actually* reconnect
// if it had a problem earlier.
let info = self.current_connection().unwrap().clone();
self.driver.raw_connect(info, tx.clone());
Ok(Join::new(
rx.into_recv_async(),
gw_rx.into_recv_async(),
None,
))
}
}
/// Join the selected voice channel, *without* running/starting an RTP
/// session or running the driver.
///
/// Use this if you require connection info for lavalink,
/// some other voice implementation, or don't want to use the driver for a given call.
///
/// This function acts as a future in two stages:
/// * The first `await` sends the request over the gateway.
/// * The second `await`s voice session data from Discord.
/// To prevent deadlock, any mutexes around this Call
/// *must* be released before this result is queried.
///
/// When using [`Songbird::join_gateway`], this pattern is correctly handled for you.
///
/// [`Songbird::join_gateway`]: crate::Songbird::join_gateway
#[instrument(skip(self))]
#[inline]
pub async fn join_gateway<C>(&mut self, channel_id: C) -> JoinResult<JoinGateway>
where
C: Into<ChannelId> + Debug,
{
self._join_gateway(channel_id.into()).await
}
async fn _join_gateway(&mut self, channel_id: ChannelId) -> JoinResult<JoinGateway> {
let (tx, rx) = flume::unbounded();
let do_conn = self
.should_actually_join(
|call| call.connection.as_ref().unwrap().0.info().unwrap(),
&tx,
channel_id,
)
.await?;
if do_conn {
self.connection = Some((
ConnectionProgress::new(self.guild_id, self.user_id, channel_id),
Return::Info(tx),
));
let timeout = self.config().gateway_timeout;
self.update()
.await
.map(|_| JoinGateway::new(rx.into_recv_async(), timeout))
} else {
Ok(JoinGateway::new(rx.into_recv_async(), None))
}
}
/// Returns the current voice connection details for this Call,
/// if available.
#[instrument(skip(self))]
pub fn current_connection(&self) -> Option<&ConnectionInfo> {
match &self.connection {
Some((progress, _)) => progress.get_connection_info(),
_ => None,
}
}
/// Returns `id` of the channel, if connected or connecting to any.
///
/// This remains set after a connection failure, to allow for reconnection
/// as needed. This will change if moved into another voice channel by an
/// admin, and will be unset if kicked from a voice channel.
#[instrument(skip(self))]
pub fn current_channel(&self) -> Option<ChannelId> {
match &self.connection {
Some((progress, _)) => Some(progress.channel_id()),
_ => None,
}
}
/// Leaves the current voice channel, disconnecting from it.
///
/// This does _not_ forget settings, like whether to be self-deafened or
/// self-muted.
///
/// **Note**: If the `Call` was created via [`standalone`], then this
/// will _only_ update whether the connection is internally connected to a
/// voice channel.
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self))]
pub async fn leave(&mut self) -> JoinResult<()> {
self.leave_local();
// Only send an update if we were in a voice channel.
self.update().await
}
fn leave_local(&mut self) {
self.connection = None;
#[cfg(feature = "driver")]
self.driver.leave();
}
/// Sets whether the current connection is to be muted.
///
/// If there is no live voice connection, then this only acts as a settings
/// update for future connections.
///
/// **Note**: If the `Call` was created via [`standalone`], then this
/// will _only_ update whether the connection is internally muted.
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self))]
pub async fn mute(&mut self, mute: bool) -> JoinResult<()> {
self.self_mute = mute;
#[cfg(feature = "driver")]
self.driver.mute(mute);
self.update().await
}
/// Returns whether the current connection is self-muted in this server.
#[instrument(skip(self))]
pub fn is_mute(&self) -> bool {
self.self_mute
}
/// Updates the voice server data.
///
/// You should only need to use this if you initialized the `Call` via
/// [`standalone`].
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self, token))]
pub fn update_server(&mut self, endpoint: String, token: String) {
let try_conn = if let Some((ref mut progress, _)) = self.connection.as_mut() {
progress.apply_server_update(endpoint, token)
} else {
false
};
if try_conn {
self.do_connect();
}
}
/// Updates the internal voice state of the current user.
///
/// You should only need to use this if you initialized the `Call` via
/// [`standalone`].
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self))]
#[inline]
pub fn update_state<C>(&mut self, session_id: String, channel_id: Option<C>)
where
C: Into<ChannelId> + Debug,
{
self._update_state(session_id, channel_id.map(Into::into));
}
fn _update_state(&mut self, session_id: String, channel_id: Option<ChannelId>) {
if let Some(channel_id) = channel_id {
let try_conn = if let Some((ref mut progress, _)) = self.connection.as_mut() {
progress.apply_state_update(session_id, channel_id)
} else {
false
};
if try_conn {
self.do_connect();
}
} else {
// Likely that we were disconnected by an admin.
self.leave_local();
}
}
/// Send an update for the current session over WS.
///
/// Does nothing if initialized via [`standalone`].
///
/// [`standalone`]: Call::standalone
#[instrument(skip(self))]
async fn update(&mut self) -> JoinResult<()> {
if let Some(ws) = self.ws.as_mut() {
ws.update_voice_state(
self.guild_id,
self.connection.as_ref().map(|c| c.0.channel_id()),
self.self_deaf,
self.self_mute,
)
.await
} else {
Err(JoinError::NoSender)
}
}
}
#[cfg(not(feature = "driver"))]
impl Call {
/// Access this call handler's configuration.
pub fn config(&self) -> &Config {
&self.config
}
/// Mutably access this call handler's configuration.
pub fn config_mut(&mut self) -> &mut Config {
&mut self.config
}
/// Set this call handler's configuration.
pub fn set_config(&mut self, config: Config) {
self.config = config;
}
}
#[cfg(feature = "driver")]
impl Deref for Call {
type Target = Driver;
fn deref(&self) -> &Self::Target {
&self.driver
}
}
#[cfg(feature = "driver")]
impl DerefMut for Call {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.driver
}
}