fix: more realistic estimated max size in rendering

This commit is contained in:
2026-05-28 11:47:17 -04:00
parent 6198387cc4
commit 8f29c30bec

View File

@@ -69,8 +69,9 @@ impl RenderManager {
let mut encoder =
opus2::Encoder::new(sample_rate, channels, Application::Audio).expect("TODO");
const MAX_SIZE: usize = usize::MAX / 4;
let encode_result = encoder.encode_vec(&samples, MAX_SIZE);
let estimated_max_size = (samples.len() * sample_rate as usize) * size_of::<i16>() / size_of::<u8>();
let encode_result = encoder.encode_vec(&samples, estimated_max_size);
if let Err(error) = &encode_result {
tracing::error!(?error);
} else {