fix: more realistic estimated max size in rendering
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@@ -69,8 +69,9 @@ impl RenderManager {
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let mut encoder =
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opus2::Encoder::new(sample_rate, channels, Application::Audio).expect("TODO");
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const MAX_SIZE: usize = usize::MAX / 4;
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let encode_result = encoder.encode_vec(&samples, MAX_SIZE);
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let estimated_max_size = (samples.len() * sample_rate as usize) * size_of::<i16>() / size_of::<u8>();
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let encode_result = encoder.encode_vec(&samples, estimated_max_size);
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if let Err(error) = &encode_result {
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tracing::error!(?error);
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} else {
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