fix: more realistic estimated max size in rendering
This commit is contained in:
@@ -69,8 +69,9 @@ impl RenderManager {
|
|||||||
let mut encoder =
|
let mut encoder =
|
||||||
opus2::Encoder::new(sample_rate, channels, Application::Audio).expect("TODO");
|
opus2::Encoder::new(sample_rate, channels, Application::Audio).expect("TODO");
|
||||||
|
|
||||||
const MAX_SIZE: usize = usize::MAX / 4;
|
let estimated_max_size = (samples.len() * sample_rate as usize) * size_of::<i16>() / size_of::<u8>();
|
||||||
let encode_result = encoder.encode_vec(&samples, MAX_SIZE);
|
|
||||||
|
let encode_result = encoder.encode_vec(&samples, estimated_max_size);
|
||||||
if let Err(error) = &encode_result {
|
if let Err(error) = &encode_result {
|
||||||
tracing::error!(?error);
|
tracing::error!(?error);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user