Driver/Input: Migrate audio backend to Symphonia (#89)
This extensive PR rewrites the internal mixing logic of the driver to use symphonia for parsing and decoding audio data, and rubato to resample audio. Existing logic to decode DCA and Opus formats/data have been reworked as plugins for symphonia. The main benefit is that we no longer need to keep yt-dlp and ffmpeg processes alive, saving a lot of memory and CPU: all decoding can be done in Rust! In exchange, we now need to do a lot of the HTTP handling and resumption ourselves, but this is still a huge net positive. `Input`s have been completely reworked such that all default (non-cached) sources are lazy by default, and are no longer covered by a special-case `Restartable`. These now span a gamut from a `Compose` (lazy), to a live source, to a fully `Parsed` source. As mixing is still sync, this includes adapters for `AsyncRead`/`AsyncSeek`, and HTTP streams. `Track`s have been reworked so that they only contain initialisation state for each track. `TrackHandles` are only created once a `Track`/`Input` has been handed over to the driver, replacing `create_player` and related functions. `TrackHandle::action` now acts on a `View` of (im)mutable state, and can request seeks/readying via `Action`. Per-track event handling has also been improved -- we can now determine and propagate the reason behind individual track errors due to the new backend. Some `TrackHandle` commands (seek etc.) benefit from this, and now use internal callbacks to signal completion. Due to associated PRs on felixmcfelix/songbird from avid testers, this includes general clippy tweaks, API additions, and other repo-wide cleanup. Thanks go out to the below co-authors. Co-authored-by: Gnome! <45660393+GnomedDev@users.noreply.github.com> Co-authored-by: Alakh <36898190+alakhpc@users.noreply.github.com>
This commit is contained in:
444
src/driver/tasks/mixer/mix_logic.rs
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444
src/driver/tasks/mixer/mix_logic.rs
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@@ -0,0 +1,444 @@
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use super::*;
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/// Mix a track's audio stream into either the shared mixing buffer, or directly into the output
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/// packet ("passthrough") when possible.
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///
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/// Passthrough is highest performance, but the source MUST be opus, have 20ms frames, and be the only
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/// live track. In this case we copy the opus-encoded data with no changes. Otherwise, we fall back to
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/// below.
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///
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/// There are a few functional requirements here for non-passthrough mixing that make it tricky:
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/// * Input frame lengths are not congruent with what we need to send (i.e., 26.12ms in MP3 vs
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/// needed 20ms).
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/// * Input audio arrives at a different sample rate from required (i.e., 44.1 vs needed 48 kHz).
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/// * Input data may not be `f32`s.
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/// * Input data may not match stereo/mono of desired output.
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///
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/// All of the above challenges often happen at once. The rough pipeline in processing is:
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///
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/// until source end or 20 ms taken:
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/// (use previous frame 'til empty / get new frame) -> [resample] -> [audio += vol * (sample as f32)]
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///
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/// Typically, we mix between a subset of the input packet and the output buf because the 20ms window
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/// straddles packet boundaries. If there's enough space AND 48kHz AND receive f32s, then we use a fast
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/// path.
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///
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/// In the mono -> stereo case, we duplicate across all target channels. In stereo -> mono, we average
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/// the samples from each channel.
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///
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/// To avoid needing to hold onto resampled data longer than one mix cycle, we take enough input samples
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/// to fill a chunk of the mixer (e.g., 10ms == 20ms / 2) so that they will all be used.
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///
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/// This is a fairly annoying piece of code to reason about, mainly because you need to hold so many
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/// internal positions into: the mix buffer, resample buffers, and previous/current packets
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/// for a stream.
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#[inline]
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pub fn mix_symph_indiv(
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// shared buffer to mix into.
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symph_mix: &mut AudioBuffer<f32>,
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// buffer to hold built up packet
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resample_scratch: &mut AudioBuffer<f32>,
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// the input stream to use
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input: &mut Parsed,
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// resampler state and positions into partially read packets
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local_state: &mut DecodeState,
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// volume of this source
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volume: f32,
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// window into the output UDP buffer to copy opus frames into.
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// This is set to `Some` IF passthrough is possible (i.e., one live source).
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mut opus_slot: Option<&mut [u8]>,
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) -> (MixType, MixStatus) {
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let mut samples_written = 0;
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let mut resample_in_progress = false;
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let mut track_status = MixStatus::Live;
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let codec_type = input.decoder.codec_params().codec;
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resample_scratch.clear();
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while samples_written != MONO_FRAME_SIZE {
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// fetch a packet: either in progress, passthrough (early exit), or
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let source_packet = if local_state.inner_pos != 0 {
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Some(input.decoder.last_decoded())
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} else if let Ok(pkt) = input.format.next_packet() {
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if pkt.track_id() != input.track_id {
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continue;
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}
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let buf = pkt.buf();
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// Opus packet passthrough special case.
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if codec_type == CODEC_TYPE_OPUS && local_state.passthrough != Passthrough::Block {
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if let Some(slot) = opus_slot.as_mut() {
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let sample_ct = buf
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.try_into()
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.and_then(|buf| audiopus::packet::nb_samples(buf, SAMPLE_RATE));
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// We don't actually block passthrough until a few violations are
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// seen. The main one is that most Opus tracks end on a sub-20ms
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// frame, particularly on Youtube.
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// However, a frame that's bigger than the target buffer is an instant block.
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let buf_size_fatal = buf.len() <= slot.len();
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if match sample_ct {
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Ok(MONO_FRAME_SIZE) => true,
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_ => !local_state.record_and_check_passthrough_strike_final(buf_size_fatal),
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} {
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slot.write_all(buf)
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.expect("Bounds check performed, and failure will block passthrough.");
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return (MixType::Passthrough(buf.len()), MixStatus::Live);
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}
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}
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}
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input
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.decoder
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.decode(&pkt)
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.map_err(|e| {
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track_status = e.into();
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})
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.ok()
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} else {
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track_status = MixStatus::Ended;
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None
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};
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// Cleanup: failed to get the next packet, but still have to convert and mix scratch.
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if source_packet.is_none() {
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if resample_in_progress {
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// fill up remainder of buf with zeroes, resample, mix
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let (chan_c, resampler, rs_out_buf) = local_state.resampler.as_mut().unwrap();
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let in_len = resample_scratch.frames();
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let to_render = resampler.input_frames_next().saturating_sub(in_len);
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if to_render != 0 {
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resample_scratch.render_reserved(Some(to_render));
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for plane in resample_scratch.planes_mut().planes() {
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for val in &mut plane[in_len..] {
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*val = 0.0f32;
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}
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}
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}
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// Luckily, we make use of the WHOLE input buffer here.
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resampler
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.process_into_buffer(
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&resample_scratch.planes().planes()[..*chan_c],
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rs_out_buf,
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None,
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)
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.unwrap();
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// Calculate true end position using sample rate math
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let ratio = (rs_out_buf[0].len() as f32) / (resample_scratch.frames() as f32);
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let out_samples = (ratio * (in_len as f32)).round() as usize;
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mix_resampled(rs_out_buf, symph_mix, samples_written, volume);
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samples_written += out_samples;
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}
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break;
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}
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let source_packet = source_packet.unwrap();
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let in_rate = source_packet.spec().rate;
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if in_rate == SAMPLE_RATE_RAW as u32 {
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// No need to resample: mix as standard.
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let samples_marched = mix_over_ref(
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&source_packet,
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symph_mix,
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local_state.inner_pos,
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samples_written,
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volume,
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);
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samples_written += samples_marched;
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local_state.inner_pos += samples_marched;
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local_state.inner_pos %= source_packet.frames();
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} else {
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// NOTE: this should NEVER change in one stream.
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let chan_c = source_packet.spec().channels.count();
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let (_, resampler, rs_out_buf) = local_state.resampler.get_or_insert_with(|| {
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// TODO: integ. error handling here.
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let resampler = FftFixedOut::new(
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in_rate as usize,
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SAMPLE_RATE_RAW,
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RESAMPLE_OUTPUT_FRAME_SIZE,
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4,
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chan_c,
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)
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.expect("Failed to create resampler.");
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let out_buf = resampler.output_buffer_allocate();
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(chan_c, resampler, out_buf)
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});
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let inner_pos = local_state.inner_pos;
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let pkt_frames = source_packet.frames();
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if pkt_frames == 0 {
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continue;
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}
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let needed_in_frames = resampler.input_frames_next();
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let available_frames = pkt_frames - inner_pos;
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let force_copy = resample_in_progress || needed_in_frames > available_frames;
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if (!force_copy) && matches!(source_packet, AudioBufferRef::F32(_)) {
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// This is the only case where we can pull off a straight resample...
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// I would really like if this could be a slice of slices,
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// but the technology just isn't there yet. And I don't feel like
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// writing unsafe transformations to do so.
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// NOTE: if let needed as if-let && {bool} is nightly only.
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if let AudioBufferRef::F32(s_pkt) = source_packet {
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let refs: Vec<&[f32]> = s_pkt
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.planes()
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.planes()
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.iter()
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.map(|s| &s[inner_pos..][..needed_in_frames])
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.collect();
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local_state.inner_pos += needed_in_frames;
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local_state.inner_pos %= pkt_frames;
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resampler
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.process_into_buffer(&refs, rs_out_buf, None)
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.unwrap();
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} else {
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unreachable!()
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}
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} else {
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// We either lack enough samples, or have the wrong data format, forcing
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// a conversion/copy into the buffer.
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let old_scratch_len = resample_scratch.frames();
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let missing_frames = needed_in_frames - old_scratch_len;
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let frames_to_take = available_frames.min(missing_frames);
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resample_scratch.render_reserved(Some(frames_to_take));
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copy_into_resampler(
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&source_packet,
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resample_scratch,
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inner_pos,
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old_scratch_len,
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frames_to_take,
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);
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local_state.inner_pos += frames_to_take;
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local_state.inner_pos %= pkt_frames;
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if resample_scratch.frames() == needed_in_frames {
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resampler
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.process_into_buffer(
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&resample_scratch.planes().planes()[..chan_c],
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rs_out_buf,
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None,
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)
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.unwrap();
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resample_scratch.clear();
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resample_in_progress = false;
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} else {
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// Not enough data to fill the resampler: fetch more.
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resample_in_progress = true;
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continue;
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}
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};
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let samples_marched = mix_resampled(rs_out_buf, symph_mix, samples_written, volume);
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samples_written += samples_marched;
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}
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}
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(MixType::MixedPcm(samples_written), track_status)
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}
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#[inline]
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fn mix_over_ref(
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source: &AudioBufferRef,
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target: &mut AudioBuffer<f32>,
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source_pos: usize,
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dest_pos: usize,
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volume: f32,
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) -> usize {
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match source {
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AudioBufferRef::U8(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::U16(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::U24(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::U32(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::S8(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::S16(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::S24(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::S32(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::F32(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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AudioBufferRef::F64(v) => mix_symph_buffer(v, target, source_pos, dest_pos, volume),
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}
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}
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#[inline]
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fn mix_symph_buffer<S>(
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source: &AudioBuffer<S>,
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target: &mut AudioBuffer<f32>,
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source_pos: usize,
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dest_pos: usize,
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volume: f32,
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) -> usize
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where
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S: Sample + IntoSample<f32>,
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{
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// mix in source_packet[inner_pos..] til end of EITHER buffer.
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let src_usable = source.frames() - source_pos;
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let tgt_usable = target.frames() - dest_pos;
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let mix_ct = src_usable.min(tgt_usable);
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let target_chans = target.spec().channels.count();
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let target_mono = target_chans == 1;
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let source_chans = source.spec().channels.count();
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let source_mono = source_chans == 1;
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let source_planes = source.planes();
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let source_raw_planes = source_planes.planes();
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if source_mono {
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// mix this signal into *all* output channels at req'd volume.
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let source_plane = source_raw_planes[0];
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for d_plane in (&mut *target.planes_mut().planes()).iter_mut() {
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct]
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.iter_mut()
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.zip(source_plane[source_pos..source_pos + mix_ct].iter())
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{
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*d += volume * (*s).into_sample();
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}
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}
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} else if target_mono {
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// mix all signals into the one target channel: reduce aggregate volume
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// by n_channels.
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let vol_adj = 1.0 / (source_chans as f32);
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let mut t_planes = target.planes_mut();
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let d_plane = &mut *t_planes.planes()[0];
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for s_plane in source_raw_planes[..].iter() {
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct]
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.iter_mut()
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.zip(s_plane[source_pos..source_pos + mix_ct].iter())
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{
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*d += volume * vol_adj * (*s).into_sample();
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}
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}
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} else {
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// stereo -> stereo: don't change volume, map input -> output channels w/ no duplication
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for (d_plane, s_plane) in (&mut *target.planes_mut().planes())
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.iter_mut()
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.zip(source_raw_planes[..].iter())
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{
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct]
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.iter_mut()
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.zip(s_plane[source_pos..source_pos + mix_ct].iter())
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{
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*d += volume * (*s).into_sample();
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}
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}
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}
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mix_ct
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}
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#[inline]
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fn mix_resampled(
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source: &[Vec<f32>],
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target: &mut AudioBuffer<f32>,
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dest_pos: usize,
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volume: f32,
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) -> usize {
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let mix_ct = source[0].len();
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let target_chans = target.spec().channels.count();
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let target_mono = target_chans == 1;
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let source_chans = source.len();
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let source_mono = source_chans == 1;
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// see `mix_symph_buffer` for explanations of stereo<->mono logic.
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if source_mono {
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let source_plane = &source[0];
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for d_plane in (&mut *target.planes_mut().planes()).iter_mut() {
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct]
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.iter_mut()
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.zip(source_plane)
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{
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*d += volume * s;
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}
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}
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} else if target_mono {
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let vol_adj = 1.0 / (source_chans as f32);
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let mut t_planes = target.planes_mut();
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let d_plane = &mut *t_planes.planes()[0];
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for s_plane in source[..].iter() {
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct].iter_mut().zip(s_plane) {
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*d += volume * vol_adj * s;
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}
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||||
}
|
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} else {
|
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for (d_plane, s_plane) in (&mut *target.planes_mut().planes())
|
||||
.iter_mut()
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.zip(source[..].iter())
|
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{
|
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for (d, s) in d_plane[dest_pos..dest_pos + mix_ct].iter_mut().zip(s_plane) {
|
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*d += volume * (*s);
|
||||
}
|
||||
}
|
||||
}
|
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|
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mix_ct
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||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn copy_into_resampler(
|
||||
source: &AudioBufferRef,
|
||||
target: &mut AudioBuffer<f32>,
|
||||
source_pos: usize,
|
||||
dest_pos: usize,
|
||||
len: usize,
|
||||
) -> usize {
|
||||
match source {
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||||
AudioBufferRef::U8(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
AudioBufferRef::U16(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
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AudioBufferRef::U24(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
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AudioBufferRef::U32(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
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AudioBufferRef::S8(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
AudioBufferRef::S16(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
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AudioBufferRef::S24(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
AudioBufferRef::S32(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
AudioBufferRef::F32(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
AudioBufferRef::F64(v) => copy_symph_buffer(v, target, source_pos, dest_pos, len),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn copy_symph_buffer<S>(
|
||||
source: &AudioBuffer<S>,
|
||||
target: &mut AudioBuffer<f32>,
|
||||
source_pos: usize,
|
||||
dest_pos: usize,
|
||||
len: usize,
|
||||
) -> usize
|
||||
where
|
||||
S: Sample + IntoSample<f32>,
|
||||
{
|
||||
for (d_plane, s_plane) in (&mut *target.planes_mut().planes())
|
||||
.iter_mut()
|
||||
.zip(source.planes().planes()[..].iter())
|
||||
{
|
||||
for (d, s) in d_plane[dest_pos..dest_pos + len]
|
||||
.iter_mut()
|
||||
.zip(s_plane[source_pos..source_pos + len].iter())
|
||||
{
|
||||
*d = (*s).into_sample();
|
||||
}
|
||||
}
|
||||
|
||||
len
|
||||
}
|
||||
Reference in New Issue
Block a user