Voice Rework -- Events, Track Queues (#806)

This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.

Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.
This commit is contained in:
Kyle Simpson
2020-10-29 20:25:20 +00:00
committed by Alex M. M
commit 7e4392ae68
76 changed files with 8756 additions and 0 deletions

View File

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use super::{Interconnect, UdpRxMessage, UdpTxMessage, WsMessage};
use crate::{tracks::Track, Bitrate};
use flume::Sender;
use xsalsa20poly1305::XSalsa20Poly1305 as Cipher;
pub(crate) struct MixerConnection {
pub cipher: Cipher,
pub udp_rx: Sender<UdpRxMessage>,
pub udp_tx: Sender<UdpTxMessage>,
}
impl Drop for MixerConnection {
fn drop(&mut self) {
let _ = self.udp_rx.send(UdpRxMessage::Poison);
let _ = self.udp_tx.send(UdpTxMessage::Poison);
}
}
pub(crate) enum MixerMessage {
AddTrack(Track),
SetTrack(Option<Track>),
SetBitrate(Bitrate),
SetMute(bool),
SetConn(MixerConnection, u32),
DropConn,
ReplaceInterconnect(Interconnect),
RebuildEncoder,
Ws(Option<Sender<WsMessage>>),
Poison,
}