Commit Graph

16 Commits

Author SHA1 Message Date
4fa25305b5 fix: use u64 to prevent overflowing (I can't believe I was stupid enough to think u32 could fit it) and add logging in case I was mistaken 2026-06-01 23:18:55 -04:00
c03ccc9d39 chore: add more logging in /render to debug 2026-05-31 15:28:16 -04:00
03689f4764 fix: don't log interaction in /render 2026-05-30 01:08:59 -04:00
eb17c0a33b chore: log more in /render so I can check if the number of recordings used is as expected 2026-05-29 01:21:15 -04:00
7b5be35112 fix: encode to a new vec instead of an empty one when rendering, log more stuff for debugging 2026-05-28 11:30:48 -04:00
c351358947 chore: log more stuff around rendering to debug 2026-05-28 02:45:16 -04:00
0c052ea303 chore: log recording details in /render to try to debug why so many are falling out of range 2026-05-28 02:23:57 -04:00
31d53c1e58 fix: don't log state in /render 2026-05-28 02:14:33 -04:00
24ef5a67c4 feat: implement rendering 2026-05-28 01:48:52 -04:00
862a333131 chore: rename data managers to just managers 2026-05-28 00:50:20 -04:00
b5a56b1273 chore: initialize samples array to write to later in render 2026-05-28 00:17:28 -04:00
0137f97788 feat: implement RecordingDataManager::between and between_in_vc, start using it in /render 2026-05-27 21:48:31 -04:00
e72633f26a chore: refactor into a RecordingDataManager, lay the ground work for a RenderManager 2026-05-27 01:28:47 -04:00
f86c094dda feat: more work on /render 2026-05-26 00:10:52 -04:00
97acdac467 fix: shorten the description of render to try to make Discord accept it 2026-05-15 00:56:15 -04:00
6befbf280e chore: very beginning of making a /render command 2026-05-14 00:59:45 -04:00