chore: log more in /render so I can check if the number of recordings used is as expected
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@@ -291,7 +291,8 @@ pub async fn handle(state: State, interaction: Interaction) {
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let duration = end - start;
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let duration = end - start;
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tracing::info!(?voice_channel_id, ?start, ?end, ?duration);
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tracing::info!(?voice_channel_id, ?start, ?end, ?duration);
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let sample_rate = u32::from(state.audio_sample_rate);
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let channels = state.audio_channels.into();
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let sample_rate = state.audio_sample_rate.into();
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let total_samples = (duration.whole_seconds() as u32 * sample_rate)
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let total_samples = (duration.whole_seconds() as u32 * sample_rate)
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+ (duration.subsec_microseconds() as u32 * sample_rate / 1_000_000);
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+ (duration.subsec_microseconds() as u32 * sample_rate / 1_000_000);
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@@ -303,6 +304,8 @@ pub async fn handle(state: State, interaction: Interaction) {
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.recording_manager
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.recording_manager
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.between_in_vc(start, end, guild_id, voice_channel_id);
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.between_in_vc(start, end, guild_id, voice_channel_id);
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let mut recordings_used = 0;
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while let Some(recording) = recordings.try_next().await.expect("TODO") {
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while let Some(recording) = recordings.try_next().await.expect("TODO") {
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let recording_data = state
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let recording_data = state
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.recording_manager
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.recording_manager
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@@ -341,6 +344,8 @@ pub async fn handle(state: State, interaction: Interaction) {
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+ (after_start.subsec_microseconds() as u32 * sample_rate / 1_000_000);
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+ (after_start.subsec_microseconds() as u32 * sample_rate / 1_000_000);
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let origin = origin as usize;
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let origin = origin as usize;
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tracing::debug!(origin, total_samples);
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for (i, sample) in samples.into_iter().enumerate() {
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for (i, sample) in samples.into_iter().enumerate() {
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if let Some(composite_sample) = composite.get_mut(origin + i) {
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if let Some(composite_sample) = composite.get_mut(origin + i) {
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*composite_sample += sample;
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*composite_sample += sample;
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@@ -362,8 +367,12 @@ pub async fn handle(state: State, interaction: Interaction) {
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);
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);
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}
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}
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}
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}
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recordings_used += 1;
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}
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}
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tracing::debug!(?recordings_used);
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let render = Render {
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let render = Render {
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start,
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start,
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end,
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end,
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@@ -371,7 +380,7 @@ pub async fn handle(state: State, interaction: Interaction) {
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voice_channel_id,
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voice_channel_id,
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};
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};
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let render_data = RenderData {
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let render_data = RenderData {
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channels: state.audio_channels.into(),
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channels,
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sample_rate,
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sample_rate,
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samples: composite,
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samples: composite,
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};
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};
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