fix: coerce sample_rate to u64 correctly
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@@ -294,7 +294,7 @@ pub async fn handle(state: State, interaction: Interaction) {
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let channels = state.audio_channels.into();
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let channels = state.audio_channels.into();
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let sample_rate = state.audio_sample_rate.into();
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let sample_rate = state.audio_sample_rate.into();
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let total_samples = (duration.whole_seconds() as u64 * sample_rate)
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let total_samples = (duration.whole_seconds() as u64 * sample_rate as u64)
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+ (duration.subsec_microseconds() as u64 * sample_rate as u64 / 1_000_000);
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+ (duration.subsec_microseconds() as u64 * sample_rate as u64 / 1_000_000);
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let mut composite = vec![0; total_samples as usize];
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let mut composite = vec![0; total_samples as usize];
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@@ -342,7 +342,7 @@ pub async fn handle(state: State, interaction: Interaction) {
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let progress_by_time = after_start / duration;
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let progress_by_time = after_start / duration;
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let origin = (after_start.whole_seconds() as u64 * sample_rate)
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let origin = (after_start.whole_seconds() as u64 * sample_rate as u64)
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+ (after_start.subsec_microseconds() as u64 * sample_rate as u64 / 1_000_000);
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+ (after_start.subsec_microseconds() as u64 * sample_rate as u64 / 1_000_000);
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let origin = origin as usize;
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let origin = origin as usize;
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