chore: initialize samples array to write to later in render
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@@ -287,6 +287,13 @@ pub async fn handle(state: State, interaction: Interaction) {
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let duration = end - start;
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let duration = end - start;
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tracing::info!(?voice_channel_id, ?start, ?end, ?duration);
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tracing::info!(?voice_channel_id, ?start, ?end, ?duration);
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let sample_rate = u32::from(state.audio_sample_rate);
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let total_samples = (duration.whole_seconds() as u32 * sample_rate)
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+ (duration.subsec_microseconds() as u32 * sample_rate / 1_000_000);
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let samples = vec![0; total_samples as usize];
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let mut recordings =
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let mut recordings =
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state
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state
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.recording_data_manager
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.recording_data_manager
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