fix: don't log state in /render
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@@ -189,7 +189,7 @@ fn parse_options(interaction: &Interaction) -> Result<Options, ParseOptionsError
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})
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})
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}
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}
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#[tracing::instrument]
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#[tracing::instrument(skip(state))]
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pub async fn handle(state: State, interaction: Interaction) {
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pub async fn handle(state: State, interaction: Interaction) {
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let Some(guild_id) = interaction.guild_id else {
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let Some(guild_id) = interaction.guild_id else {
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state
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state
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